
It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster. As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game. Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game.
#Stonehearth game children mods#
We LOVE mods and want to make it as easy as possible to author and share mods. Our goal is to have a job tree that’s both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area. The Mason can craft blocks, statues, and tools from stone, but to do it he’ll need a mallet and chisel crafted by the carpenter. Usually, to assign someone a new job you’ll also need to craft a tool for them.
#Stonehearth game children upgrade#
Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities. As your hearthlings work at a job they will gain experience and levels. Each job has a specific role like hauling materials, building, crafting. A job is like a class in a role playing game. Level Up Your Settlers All the settlers in your towns have jobs. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish. You have the flexibility to choose your own path in this game. Once you’ve achieved a foothold in the world, it’s up to you to write the destiny for your people. When you’re just starting out, you’ll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats. The heart of the game is city building and management. The Humans are split into three kingdoms, each of which has it’s own playstyle, along with benefits and drawbacks. The Humans are the only playable race implemented as of version 1.1. Each race has their own playstyle depending on the biome you pick for them to live in with their own starting talisman.

Additional community created races and kingdoms are playable as well, added through modding.


The non-human races have no announced time frame for when they will be playable, the Dwarves are planned to be added by ACE. The starting crops are likewise centered around a desert-centric theme, although other crop seeds can eventually be traded for.There are various kingdoms in Stonehearth with three playable kingdoms, The Ascendancy, Rayya’s Children, and The Northern Alliance. The Rayya's Children starts with a Potter's Cutter, which makes them initially rely on a lot of clay. As Rayya's Children live in hot, relatively desolate parts of the world, lumber is in short supply, and large portions of the items and constructions by Rayya's Children artisans are made of clay and porcelain. Rayya's Children playstyle involves larger crafting focused towns. Their design is influenced by the Middle Eastern cultures and tribes of Medieval times. Rayya's Children is one of the three playable kingdoms.
